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Godzilla '14 vs Godzilla '16

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Something Real

MemberGodzillaApr-11-2015 1:46 AM

Hello there.

    With just under a year until the release of Toho's latest incarnation of Godzilla, I have been wondering just how excited everyone is with regards to the film. In general, how does your excitment for Godzilla (2016) compare to that which you felt for Godzilla (2014)? Are you more eager for this upcoming film than you were for G '14? Or is it the other way around? Additionally, for what reasons are you looking forward to the next installment of the King of the Monsters and how do they compare and contrast with those you held for the release of Edwards' Godzilla? As always, your thoughts and conjecture are most welcome, even if you choose to keep them to yourself. :)

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Jamaal
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@BigBadBen:

Excatly.

It's the human element, the honed craftsmanship that makes this artform so rich and stylistically beautiful. I also think it's the idea that people are creating it, so to speak, hands on, applying what they've learned, master to protege, generation after generation. This is one reason why Toho Godzilla 2016 is so important. There's a lot more at stake than just a film making a profit.

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Something Real
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JAMAAL - I could not agree more! Indeed; we are very lucky to have a place within which we can all geek-out to the maximum over Godzilla! As for individuals whom view any and all CGI as superior to practical effects, suitmation and Tokusatsu: I believe it is all a matter of taste. However, when a person limits his or her self to a narrow spectrum, the other, incredibly vibrant colors out there become blurred. Saying that CGI is better than practical effects is like saying the electricity that powers a computer is better than the electricity that powers a television. The energy, the life, that flows through and from creative expression in all art is the most important aspect - for that is what allows an audience to enjoy it! I do not need state-of-the-art digital effects to enjoy a film; I just need a good story, good characters, and a sense of authenticity that will make me believe! :)

BIGBADBEN - I also practice conventional art - mostly graphite and ink cartography. I must say, I greatly enjoy the conventional method better than digital; it just has more life in my opinion! Of course, I have seen some digital art that is absolutely stunning! :)

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Jamaal
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@Something Real:

Thank you for starting this discussion. I look forward, God willing, to many more as the film rolls into production. This is a great time for genre/kaiju/sci-fi fans: Pacific Rim 2, Toho Godzilla 2016, Kong: Skull Island, Legendary Godzilla 2, Jurassic World. Could it get any better?

Well, just need a Gamera film.... 

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G. H. (Gman)
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Gamera and a touch more Ultraman. I know we got an Ultraman film this year and I really want to see it, but it's mostly just to wrap up the poorly recieved Ginga series.

Next year is Ultraman's 50th. I hope Tsuburaya does something special.

"'Nostalgic' does not equal 'good,' and 'standards' does not equal 'elitism.'" "Being offended is inevitable. Living offended is your choice."
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KoldWarKid62
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I know we've gone wildly off-topic, but it's been a hell of a lot of fun. For the ultimate in practical effects, one need look no further than the original Universal monsters. Jack Pierce took common methods and materials and created some of the most iconic monsters/characters ever put to celluloid, and there wasn't a pixel within a million miles! So, practical effects done right can more than get the job done. I'm a huge proponent of digital media, but I would never ever discount practical effects. All a means to an end.

Also, look up the work of the late great Stan Winston (Stan Winston Studios), and Tom Woodruff and Alec Gillis of Amalgamated Dynamics, Inc. All great artists in modern practical effects.

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Something Real
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GMAN2887, JAMAAL and KOLDWARKID62 - Indeed, this has been a very fun conversation! I certainly hope we can have many more in the weeks and months to come! I also happen to agree that we need a little more Gamera and little more Ultraman; both would add that extra splash of diversity to keep things really interesting! :)

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GuateGojira
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Well, I see the point from all of you. You like the suitmation for the "stile" and the "cultural" history that bring itself.

 

However, from my point of view, Godzilla most evolve to a more biological entity now, not just a "symbol". Japanece Godzilla is a representation, USA Godzilla is a living been, that is the difernece that I see.

 

The examples of 300, Sin City and Kill Bill are accurate, as its stile is heavily artistic and nothing realistic (I loved all those movies). However, in the past, I would agree that suitmation was the correct way for Godzilla, specially with the mistake of 1998, BUT after 2014, the new Godzilla opened a completelly NEW universe, of great posibilities, and like an amateur Biologist, this win my heart.

 

So, the hard-core fans will definetly defent the suitmation and its japanese stile, but my personal taste is the realism, a Baroque-stile animation, CGI made it in the best way, but suitmation in the way of Stan Winston was the best in the world and I would like to see a Godzilla made in this way.

 

Definetly, my words are "heretic" from your points of view, but that is the amazing diversity of the Godzilla's world, we have all types of people and with thousands of ideas were Godzilla could be involved.

 

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Jamaal
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Your words aren't heretical. They just represent your views, and they are apparently at odds with those of us who still love, and even prefer, the traditional effects.

It's okay.

As for Godzilla 'evolving,' he already has. Legendary, Gareth Edwads and Thomas Tull have seen to that. So, there's your completely digital Godzilla. And, it worked. I liked it, even as a fan of the traditional, practical effects. However, in order to be really meaningful, Godzilla has to be more than 'just an animal.'  Those words were actually spoken by Matthew Broderick's character, Nick Tatapolis in Roland Emmerich's "Godzilla." And this is one of the many areas where their misinterpretation of this iconic kaiju went wrong. Their obsession with 'realism' and what they considered to 'plausible' resulted in a poorly made parody of a character that launched a series. Godzilla is Japanese. The film he's going to appear in will more than likely be made using traditional tokusatsu effects, enhanced with CGI. As the character is tied to Japan, this film will probably not only reflect this, but have it at its core.

Using both types of effects, melding them harmoniously, as Shinji Higuchi has done so well in the past, will allow Godzilla, within the context of his Japanes origins, to be not only an overwhelming monster, convincing to anyone with eyes, ears and a heart, but also a symbol in the land where the nuclear age began at 8:15 in the morning, on August 6, 1945.

Without this symbolism, he is, as the character from the 1998 film said, 'just an animal.'

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Something Real
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GUATEGOJIRA - I would never state that your words are "heresy"! You simply have a different viewpoint - and there is absolutely nothing wrong with that! That is the most beautiful thing about being two autonimous, free-thinking beings: we can look at things differently and have separate ideas! This in no way signifies dissent; it simply means that we can appreciate something in all of its many forms! I greatly appreciate your insight and thoughts; however, most of all, I admire your dedication to the style you most enjoy! :)

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G. H. (Gman)
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GuateGojira,
It's fine that you want realism, but once again you're missing the point when you use the word "evolve" here. Godzilla can evolve in the realm of toku as well and with Higuchi behind the camera calling the shots I have no doubt he will. Does that mean it will be more realistic? No. Not necessarily, but the look and mood of the effects will very much change and go in a new and different direction. That's more important.

The 2014 Godzilla only opened up the possibilities of "realism" for Godzilla. That doesn't mean it's a full on evolution. It's just a different take on the monster and one that is not the absolute. Understand that it may be your preference, but it is not the ultimate form of bringing him to life. It's simply a different outlet.

The nice thing is that there is plenty of room for both ways of bringing Godzilla to life.

That being said I like the 2014 Godzilla fine, but I honestly don't think it's in my top 5 favorite realizations of the monster. Maybe not my top 10. I'm not sure.

"'Nostalgic' does not equal 'good,' and 'standards' does not equal 'elitism.'" "Being offended is inevitable. Living offended is your choice."
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Something Real
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GMAN2887 - If you do not mind me asking, what iteration of Godzilla is your favorite? :)

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G. H. (Gman)
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Something Real,
That's a good question and one I'd like more time to think about, but my knee-jerk reaction is 89/91. In those movies Godzilla looked organic, muscular and imposing while maintaining the anthropomorphic beauty of suitmation. I also love the animatronic heads used for close-ups where his lips could curl and nose wrinkled.

The animatronic head close-ups improved as the Heisei series went on. The suits did not. There's really something incredible about Godzilla's march as he makes it to shore in Godzilla vs. King Ghidorah. I don't think a scene in a Godzilla film has been quite as majestic in a drawn out entrance.

"'Nostalgic' does not equal 'good,' and 'standards' does not equal 'elitism.'" "Being offended is inevitable. Living offended is your choice."
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Something Real
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GMAN2887 - Hahaha! Indeed; the animatronics were quite well done! I always felt that the early Heisei versions were the most frightening. There was something about the eyes and facial movements that gave Godzilla a, hmm, menacing appearance! I am not ashamed to admit that Godzilla terrified me at certain points when I was little! :)

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Jamaal
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I had to quote this in this post, it was so beautiful:

"In those movies Godzilla looked organic, muscular and imposing while maintaining the anthropomorphic beauty of suitmation."

Excellently put, Gman2887.

Yes; this is it: the anthropomorphic beauty of suitmation. This is why we, and many others, are drawn to, and love it, so much.

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Jamaal
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Cryolophosaurus
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I hope you dont mind if I shimmy onto the dance floor that is this conversation. 

If you were to ask me what I look for in Godzilla in terms of the visual representation, I would always come to the conclusion that suitmation is just as good as CGI. The only problem I ever have with suitmation is how stiff it feels, such as when Godzilla engages in close combat with another monster only to be slamed from the side by his opponents tail. And the whole time his body is as stiff as a doornail, even when he gets up he just kinda levitates into a standing position. But it's always been more of a little thing that my over-analyzing brain brings to the forefront when it happens.

To move back on topic, I find both methods (CG and Suit) Inferior to animatronics, though I say this only because I see boundless untapped potential in the field. When it comes to acctual ability at present both suit and CG are quite abit further ahead when it comes to what can be done with the methods at present. Where because of technical limitations, I feel animatronics are still in a sort of infincy when it comes to the sheer untapped potential it still poses as a result of being limited by the technological means of the creators. But it is not only the animatronic itself that intrigues me but the potential of the animatronic once given an AI with a reative program (to keep it simple), what I mean by a reactive program will be the video link posted underneath this paragragh

https://www.youtube.com/watch?v=NtU9p1VYtcQ

Now if you watched that video I hope you can kinda see where I'm coming from on my stance of animatronics haveing vast untapped potential in the film industrie. Take what you just saw and imagine Godzilla walking around like that, nobody inside like a suit, just the animatronic and whatever it is programed to do. Now take the rubber suit off your Godzilla and give him a hardened skin outer suit, but around the electronics is an extremely realistic flesh like gell contained inside a tight knit polymer/kevlar covering.

Now just like before, have Godzilla get hit by his opponents tail and instead of him falling over stiff as a doorknail. He flinches away from the blow as the impact visibly imprints on his body through the gell vibrateing out from the epicenter of the hit. And instead of just falling over he stumbles to the side but catches himself just like in the video above.

But now this is where alot of the people ive told this too critisize me, imagine all of that but with Biomechanical components that represent a mostly natural organism. From it's movement , to it's behavioral abillitys and more. Godzilla would no longer require a suspension of disbelief because how can you disbelieve something thats just as real as you are. The only suspension that would be needed is that the creature is a few hundred feet tall instead of human sized, as it more than likely would be, unfortunately.

Sorry if that was a little long winded butt in on your conversation but it looked like an interesting conversation that I wanted to express my preferance in aswell.

" It is better to be reviled than ignored, agleast then you know your spreading good in this world." 

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KoldWarKid62
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@Cryolophosaurus - That's pretty amazing stuff. Being a Boston boy, I looked them up. They are a hop and a skip from where I work. The physics dynamics programmed in could work quite well for Godzilla and friends.

I have to imagine, though, that such tech would come with a hefty pricetag, but perhaps some variation of this.

I get your crtitique of suitmation. That's been one of my nitpicks as well. It has its limitations. You want to see these characters emote and change expression; show a bit more dynamic movement. I'm a proponent of "mixed media/techniques", very similar to what was done in JP and other movies bringing fanatastic creatures to life. They are supposed to be stylized creatures, but you still want to see real life movements and reactions and a combination of toku, animatronics and CG could work very well. I'm looking forward to what these filmmakers bring.

%MCEPASTEBIN%

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